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Asset hierarchy explained

Tero.Ops models the physical world as a tree. A vessel contains engines; an engine contains pumps; a pump contains seals. Every box at every level is an asset, and an asset nested under another is its sub-asset.

On the Assets page (under Operations in the sidebar), the tree is shown on the left. Click an asset in the tree to open it.

The asset tree on the Assets page

Building the tree

Each asset has a Parent field. Leave it empty for a top-level asset, or pick the asset it sits under.

To add a sub-asset directly, open the parent asset and use Add sub-asset: on the Sub-assets tab it’s the main add button; on any other tab, click the down arrow next to the add button and choose Add sub-asset.

Seeing work across levels

When you open an asset, its tabs — Sub-assets, Jobs, Work Requests, Records, Schedules, and Spare Parts — show only that asset by default. On the Sub-assets tab, that means only its direct children.

Turn on the All levels toggle above the list to include every sub-asset below it, at every level:

  • Open the vessel with All levels on → see jobs, records, and so on for every system on board
  • Open the engine with All levels on → see them for the engine and everything inside it
  • Open the pump → see only the pump

Your choice is remembered the next time you open the Assets page.

A typical model

Vessel "Akurey"
├── Engine room
│ ├── Main engine
│ │ ├── Cooling pump
│ │ ├── Fuel injector — cylinder 1
│ │ └── Fuel injector — cylinder 2
│ └── Auxiliary generator
├── Deck
│ └── Winch — port
└── Processing floor
└── Filleting machine

Best practices

  • Model to the level you maintain. If you replace a whole pump rather than its individual seals, model at “pump” — don’t go deeper than you’ll ever touch.
  • Use descriptive names. “Pump 1” is useless on a vessel with 14 pumps. “Cooling pump — main engine” is searchable.
  • Standardise across vessels. If you have a fleet, use the same structure and names on each vessel so assets are easy to find wherever you look.